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    The Shadow Levels Walkthrough

    Shadow 1: Land of Oz

    In Shadow World, the blocks marked by exclamation points are traps, but they can be handled pretty easily by just pouring glue or filling over them. Have the lead lemmings flame throw several times beneath the first set of traps and through the letters "OZY." When the lemmings fall into the first pit, have one jump out. As he approaches the second set of traps, turn him into a filler. Use fillers on the second and third pits as well.

    Shadow 2: Nitram, the Huge

    There are two ways to complete this level - an obvious way and a less obvious way. This description gives the less obvious one because it saves all the lemmings, while the other does not. When going through the floors, make sure to zig zag so you don't splat falling lemmings.

    Dig through the first floor, stomp through the second, and bomb through the third, but don't use an exploder on the fourth. Instead, make a twister and blow him part way through the right wall using the fan. Then blow him all the way down to the steel and break out to the left. Bash through the wall on the right and let the lemmings climb the stairs. Fence through the roof of the house on the left.

    Shadow 3: Twin Bleeps

    The two sides in this level are identical. Do everything mentioned here for the right side, as well as the left.

    On the left side, flame throw through the wall and use a filler to fill the small pit. Use ropers to climb out of the next pit and to climb to the top of the steel block. Fill the last pit and repeat these actions on the opposite side.

    Shadow 4: The Pancake Factory

    Make a scout of the first lemming by jetpacking him up to the ledge on the left. When he lands, pour glue into the small pit. Let him fall off the ledge and turn back to the right. Have him bash through the first wall on the right and pour glue over the traps, but don't bash through the second wall. After turning around, bash through the left block. He'll climb up to the top and approach a gap in the floor. Just before reaching this gap, pour glue into it (this glue will also fill the second gap). Pour glue once more to cover the rest of the traps and the last pit. Release the other lemmings by having one bash through the wall on the group's left.

    Shadow 5: Swingadingading

    Use the fan to make the chain swing as high as possible and quickly make the next lemming to drop into a rock climber. Have him jump when the chain is swinging to the left and release him when he is over the right-hand bricks. When he reaches the bottom of the screen, bash left and platform over the water (it'll take two tries). Laser blast up to release the rest of the lemmings.

    Shadow 6: The School Gate

    As the lead lemming nears the trap below the entrance, turn him into a filler. The group will drop down a hole and walk to the right. Throw a rope up to the steel block on the right. From that block, throw another rope to the house above and have a lemming fence through the house. Move the cannon about 1/4 of the way to the right of its range so that it shoots the lemmings onto the stairs. Just before the first lemming up gets to the small pit, make him a filler. Platform across the gap.

    Shadow 7: Fritbatter Folics!

    Turn the first lemming into a rock climber and a swimmer. He'll climb up the wall to the right. Jump him over the gap, and let him continue to the right until he turns around. Turn him into a scooper as soon as he gets above the vertical stack of steel blocks. The hole he makes should reach the level of the others and let them up. Turn one into a digger at the far right.

    Shadow 8: Goosen's Inferno!

    Turn the third lemming into an attractor. A scout should continue forward. Have him bash through the pipe on the right. As he walks down the incline on the right, turn him into a platformer while still 2 blocks above the steel. Fence through the house, fill the hole, and bash through the tree. He'll drop to the bottom and walk left. Turn him into a filler to cover the traps, then bash left through all four brick walls and fill the last hole. Right above, you'll see 2 cannons. Move the left one to the far right of its range. Platform over the gap at the top of the stairs. Release the rest by turning your attractor into a filler.

    Note that you may find yourself running short of time here. To make things go more quickly, try this: Just as your group of lemmings is about to reach each of the cannons, turn one into a ballooner. He should hit the roof and fall back down just in time to use the now-empty cannon. This minimizes the amount of time the cannons aren't being used and saves a lot of time.

    Shadow 9: Spinny Thang...

    This "spinny thang" in the title is a twister. As the lead lemming nears the steel wall to the right, make him a twister and dig (using the fan) down and right around the steel. Dig as far up and to the right diagonally as you can, then laser blast away 3 or 4 segments side-by-side above. Rope up and to the left to get everyone out, then rope to the next hole up to the right.

    Shadow 10: Moonswings

    Turn the second lemming into an attractor and make the first a super lem. Fly the superlem right to about midway between the last two traps and force him down. He should continue to walk right towards the last trap. Turn him into a planter just before he reaches it. He should turn around and walk back towards the second trap. Turn him into a builder before he reaches it. (Make sure to start him building far enough back so that he'll hit the ceiling and turn around before falling back under the attractor's influence). He'll turn back around. As he nears the water, start building. When he's finished, pour glue. Pour glue again, but don't follow it all the way out. Instead, when he walks above the short ledge below the glue, turn him into a stomper. He'll drop down, hit the wall, and turn around again. Build to the left from here, let the scout fall, and build over the last gap. Turn one of the other lemmings (but not your attractor) into a glue pourer to cover the remaining traps and release everyone by jumping the attractor.

    You now have the "Shadow Land" piece of the talisman!


    This walkthrough was written by Steve Derby. All rights reserved.