The Fun Levels Walkthrough |
As the name of this level suggests, all you need to do is turn one lemming into a digger to dig through the floor trapping the lemmings. As long as you don't dig directly under the exits (where the lemmings just coming out would die from the fall), you can dig anywhere. Fun 2: Only Floaters Can Survive This Turn all of the lemmings into floaters. Fun 3: Tailor Made for Blockers Block off the right end of the highest platform. Then, block off the left of the next platform, and the right of the third. You should not do anything to the fourth platform, but block off the left of the fifth (bottom) one. Block the right side of the bottom floor where the exit is. Fun 4: Now Use Miners and Climbers Mine through the floor to free the lemmings. Then, make all the lemmings climbers. Fun 5: You Need Bashers This Time Bash through the two vertical objects. Then, bash through the lattice surrounding the exit where it meets with the floor. (This will take several different bashers.) Fun 6: A Task for Blockers and Bombers Turn one of the lemmings into a blocker, and then bomb him. (You can do this anywhere along the platform.) Then, do the same to a lemming that is next to the vertical obstacle. Fun 7: Builders Will Help You Here Build stairs to give the lemmings a way to get over the miniature cliff. Then, build over the pit. If you use the first lemming to do this, only a few lemmings will fall into the pit, and you should meet your quota. Fun 8: Not As Complicated As It Looks Use the first lemming to block passage to the right. The other lemmings will turn around and head to the exit. Fun 9: As Long As You Try Your Best Bash through the column in the middle of the screen. If you need to, use a blocker to keep other lemmings (that have turned back before there was a path through the column) from reaching the grinder. Fun 10: Smile If You Love Lemmings Turn all lemmings into floaters. Block off the right end of the floor at the bottom of the screen. Fun 11: Keep Your Hair on Mr. Lemming Make the first two lemmings athletes. After the first one has gotten over the obstacle, turn him into a blocker. The other athlete will change directions after bumping into the blocker, and before he climbs back over the obstacle, change him into a basher. This will free a path to the exit for the rest of the lemmings. Bomb the blocker. Bash through the obstacle in the middle of the screen. Block off the left end (with a lemming that has bounced off the obstacle). Build out of the pit using two builders. Wait for the first lemming to get close to the right edge of the platform, and turn him into a digger. When the next lemming comes close to the hole that the first lemming has created, turn him into a digger. Repeat for all of the lemmings. (Diggers do not die from high falls.) Bash through the first column on the right. Build stairs to reach the floor in the next section (which is created by something that looks like a column on its side), then bash through the column to the right of the stairs. Repeat this pattern until the lemmings reach the exit. Fun 15: Don't Let Your Eyes Deceive You Bash through each of the three columns. Send a scout out after you have bashed through the third column, and build over the large pit (using 5 builders) and over the gap in the stairs near the exit (this will take 2 builders). Free the blocker. Fun 16: Don't Do Anything Too Hasty Send a scout to the right and block off the left side. Builds stairs to the exit (you will need 7) and destroy the blocker. Fun 17: Easy When You Know How Bash through the two obstacles on the right. Turn the lemmings into floaters before they hit the ground. Make a lemming a blocker as he passes over a chamber where there is no fire, and then bomb him. Keep on opening up passages into the "safe" chambers until the lemmings are on the bottom platform. Make sure to stagger the holes (don't line them up vertically), or else the fall might be too much for the lemmings. Fun 19: Take Good Care of My Lemmings Send a scout to the right, and block off the fall to the left. Build 4 times to reach the exit, and remove the blocker on the right. Fun 20: We Are Now At LEMCON ONE Build stairs over the first gap to the right. Bash through each of the thin columns and build over the gap next to the exit. Bash through the two walls blocking the lemmings' path and build over the trap near the exit. Bash through the trees (this should only take 5 bashers). Don't forget to block the left edge of the solid ground. After one of the lemmings is past the last tree, start building in a zig-zag pattern to the exit. (When the stairs hit the cliff or tree trunk, start building from the top of the stairs in the other direction.) Then bash through the tree that's surrounding the exit. Fun 23: I've Lost that Lemming Feeling Block off the pit to the right. Send a scout to the left, and bash through the wall until the lemming approaches a bottomless pit to his left. Build over this pit just as he is finished bashing. Then bash through the wall blocking the lower exit. Use blockers near both ends of the platform. (Make sure that all lemmings are trapped in the middle.) When the pack of lemmings is heading to the left, and the first one is just above another smaller platform (the one to the left of the one-way rock), turn him into a blocker, and then bomb him. All of the lemmings should proceed to the left, jumping off the lower platform. Send a scout to the right, and use him to dig down to the exit (preferably to the left of the exit). Free the blocker. Fun 25: Lemmings, Lemmings Everywhere Wait until the lemmings turn around, and then mine so that the lemmings fall into one of the larger holes in the lattice. Keep mining until they are about half way down the screen. Then bash towards the spider web on the far right. After the lemmings have entered the first ring of the spider web, bash into the horizontal chamber that is just above the exit, and mine to the left of the exit. You can also mine directly out of the spider web, but there is a chance of creating a fall that is too large for the lemmings to handle. Use blockers as needed to keep the lemmings from killing themselves. Fun 26: Nightmare on Lem Street Using both of the lemmings, build stairs to the right, over the gap. Then, use both lemmings to build up towards the exit. If the lemmings turn around before reaching the exit, have them build into the cliff where they started out. They should turn back towards the exit after hitting the wall. Fun 27: Let's Be Careful Out There Send 3 scouts to the right and block off the left of the platform. Turn all of the scouts into floaters. Have one scout block near the exit and another block the left edge of the floor. The third scout should start building as soon as he turns to the right and continue until the stairs go past the end of the platform above. Have one lemming build over the blocker on the right of the platform. The lemmings should land safely on the staircase the scouts built. Remove blockers as needed. Fun 28: If Only They Could Fly Create 3 athletes. Block off both ends of the floor on the bottom of the screen. The third athlete should build stairs that reach to the highest or second-highest of the platforms without hitting any other platform. If necessary, build a second set of stairs to the exit. Then dig through the ladder that is holding the others. Bash through any obstacle that is in the lemmings' path. Make sure to block the right end of the platform where the lemming enter. There is a gap in a pre-built staircase about half way to the exit. The first lemmings should bash through the bottom of the staircase after falling through. Use builders to create a staircase that starts in the hole the bashers created. This new staircase should clear any obstacles and provide allow the lemmings to reach a climbable slope. Bash through this slope and zig-zag stairs up to the exit. Bash to the left out of the first trap, then right out of the second one, and left out of the third, to the exit. If you accidentally bash in the wrong direction, block the edge of the platform and bash again once you can see the lemmings' direction more clearly.
This walkthrough was written by Jason Strautman. All rights reserved. |